Michael Deckert | 10/19/2022 – 6:35 p.m
As the developers at Santa Monica Studio have now revealed, the corona pandemic was not the only problem when working on “God of War: Ragnarök”. Due to the advancing puberty of the voice actor from Atreus, the team had to intervene technically.
In a new one Behind-the-Scenes-Video the developers of the upcoming “God of War: Ragnarök” recently spoke about the work on the game. Senior Producer Ariel Angelotti, Lead Writer Rich Gaubert and Dialogue Designer Jodie Kupsco talked about the corona pandemic, which posed particular challenges for the team.
But there were also normal problems with the work, such as the growing up of the voice actor who lends his voice to Kratos’ son Atreus. Actor and voice actor Sunny Suljic is now a teenager and sounds very different now than when development started.
Pandemic and puberty caused problems for the developers
Atreus may have matured between 2018’s God of War and the upcoming God of War: Ragnarök, but his voice actor has also matured. Sunny Suljic, now 17, has changed and challenged the developers to make his voice sound like it hadn’t been several years of work on the game.
“Our actor for Atreus, Sunny, is a teenager and his voice has changed dramatically over the course of working on this title,” said dialogue designer Jodie Kupsco. “We had to balance his performance to make it sound like it happened in a short period of time. That was a unique challenge.”
The development of “God of War: Ragnarök” was drawn out, among other things, by the corona pandemic. Due to the applicable hygiene rules, the team also had to get creative. “We avoided compromising the story we wanted to tell with the pandemic and the restrictions it brought,” said senior producer Ariel Angelotti. “We didn’t change any film sequences; we still have the same characters in the finished game. We just had to get a little creative with how we shot the content.”
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The developers had to avoid having too many voice actors on set at once. For example, the actors present had to play additional background characters. The actors also stood in for other colleagues during the shoot. This enabled the team to ensure there weren’t too many people on set on any given day.
Those: IGN
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