It’s us, like, should start to rejoice now. Against the backdrop of news about other games.
There has been disturbing news from video game developers lately that makes us think about two things: the durability of the current generation of consoles (PS5 and Xbox Series) and the ability of specific developers to optimize. Perhaps the problem lies in these two aspects at once, so some new projects on these consoles come with a limit of 30 frames per second. It is not necessary to explain what emotions this evokes in console users spoiled by 60 frames per second, who were previously convinced of the “cinematic” nature of half the frame rate.
Pick up the topic decided and representatives of the Striking Distance studio. According to them, their horror The Callisto Protocol will be equipped with a “performance” mode, when activated, the game will run at sixty frames per second. In what resolution the game will work in this case, and how much the detailing of the picture will have to be sacrificed, is not specified.
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The Callisto Prototol is set to release on December 2nd. The project was created under the guidance of the creator of the original Dead Space, Glenn Scofield, so it should not be surprising that much of Callisto, including even animations of the main character’s movements, resembles a cult space horror.