Even before the release of the Xbox Series S game console, when it was first announced, there was a lot of talk that the console could be holding back a new generation. By releasing the Xbox Series X and Xbox Series S at the same time within the same generation, Microsoft has put developers in a difficult situation that forces them to optimize their projects for a much less powerful set-top box.
VFX artist Ian Maclure took to Twitter to respond to a comment by veteran game journalist Jeff Gerstmann, who said he thought the “Series S holding back next-gen games” argument didn’t hold water. According to Ian Maclure, “MANY developers have been sitting in meetings for the last year, desperately trying to get a reduction in the requirements for mandatory release of games on the Xbox Series S.”
Maclure also revealed that developers were already struggling with the Xbox Series S right after the console’s launch. And now that games are being developed specifically for next-generation consoles, they don’t want to go through all this again:
Studios went through one development cycle where the Series S was the albatross around the neck of production, and now that games are being developed with new consoles in mind, teams don’t want to repeat that process.
Recall that talk about the power of the Xbox Series S, which hinders the development of games, began once again after the statements of the developer Rocksteady about 30 FPS in Gotham Knights.