Masahiro Sakurai continues his interesting initiative on YouTubehowever, enjoying great success, given that his “game design lessons” are always very popular, but in this case he came up with a particularly rare document with a bizarre prototype of Super Smash Bros.
This is an episode of his YouTube channel “Masahiro Sakurai on Creating Games” entirely dedicated to the history of the development of Super Smash Bros., therefore a very interesting thing: beyond the advice and indications on game design, in this case we we are faced with a sort of retrospective on the creation of the famous game. The document shown concerns a conceptual working phase on the game at the time of Nintendo 64 and shows something very different from what became the famous Super Smash Bros.
In 1996, after Kirby Super Star, Sakurai began studying some 3D graphics using Silicon Graphics workstations and from that time two possible projects for Sakurai emerged: a 4-player “no energy bar” fighting game and an exploration and stealth game about a radio controlled robot.
The development of the two projects was, however, the late Satoru Iwata, who later became president of Nintendo, which together with Sakurai developed prototypes for both projects. In the video shown above it is possible to see, perhaps for the first time in an official way, the first prototype of Super Smash Bros., which obviously looks very different than the game would have been, but still with a certain charisma.