The director of God of War Ragnarok, Eric Williams, talked about video game sequels and why they don’t always deliver the “big” breakthrough some might want or expect. Speaking with GamesRadar +, Williams said i sequellike Ragnarok, they are thick more “refined” versions of the first game rather than revolutionary.
“I sequel they will not always be a major step forward“Williams said.” They will be refined and they will be a continuation, especially when it comes to the story. It would take a lifetime to rebuild the whole game and then tackle the story. ”
Anyone who enjoyed the 2018 chapter of God of War should appreciate Ragnarok, because the sequel is simply the previous game but with more content and more refinedWilliams said. “If you liked it [il reboot]we’ll give it to you again, but we’ll put in a lot more refinements, “he said.
Kratos is ready to strike with the ax in God of War Ragnarok
Il combat, in particular, it has been improved since 2018’s God of War, Williams said. “There are a lot of things that happen very fast, and that gives you time to start expressing Kratos in a different way. For example, if I want to be a tank Kratos, or a magical or status effect Kratos … now you can make these choices, “he said. “In the previous game there was, but it wasn’t that accessible to make an entire build that worked one way or another. That’s what we’ve been focusing on the most.”
Simply put, God of War Ragnarok isn’t a completely different game – is it good or bad for you? If in doubt, you can start thinking about it as you read our tried pending review.