Michael Deckert | 10/22/2022 – 12:30 p.m
In the original 2005 Resident Evil 4, players faced a variety of Quick Time Events. However, according to producer Yoshiaki Hirabayashi, QTEs have been scaled back in the upcoming remake.
Some players love them, others hate them like the plague: Quick Time Events in video games are quite controversial. One title that presents its users with a particularly large number of these button-mashing challenges is Resident Evil 4, released in 2015.
In the upcoming remake, however, the developers are said to have weakened the QTEs. Players will no longer have to quickly reach for their controller in cutscenes to make quick successions of inputs in the middle of dialogue.
Quick Time Events should be “properly” built into the game
“I would say there are hardly any QTEs,” said Resident Evil 4 remake producer Yoshiaki Hirabayashi in an interview with colleagues at IGN. “Different people have different definitions of what a QTE is, so while I can’t say there aren’t any, I can say there aren’t any prompts to press buttons in the middle of a cutscene.”
However, Quick Time Events should not disappear from the game entirely. So there should be moments when you have to press buttons depending on the situation. However, according to Hirabayashi, the team has been working to “properly” incorporate what some would call QTEs into the game.
More updates on Resident Evil:
As seen in the recent Capcom Showcase, the Resident Evil 4 remake will do the same give new gameplay elements. The protagonist Leon Kennedy can now sneak and ward off attacks with his knife. However, as the producer of the new edition explained, different actions with the knife would affect its durability. Players would have to think carefully about when to use the weapon.
Quelle: IGN, Eurogamer
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