Game news God of War Ragnarok: Towards a more tactical approach? The fights are inspired by chess, says a developer
Published on 25/10/2022 at 21:16
If Kratos, the hero of God of War, has always been seen as a nag character, it could change a little with God of War: Ragnarok. Indeed, as surprising as it may seem, Stephen Oyarijivbie, the game’s combat designer, admitted that this new opus is greatly inspired by chess games.
In God of War, Kratos plays chess, but with an ax
God of War is not a series to put in all hands, it must be said that Kratos, the main character does not go out of his way when it comes to killing his enemies, quite the contrary. The anti-hero of Santa Monica and Sony is also rather known for his extraordinary violence. He doesn’t hesitate to rip jaws off or cut mythological watches into several pieces… It’s also for this reason that all the opuses in the series are not recommended for people under 18 in our territory.
Of course, God of War : Ragnarok does not change this mentality specific to the series and will once again challenge players to draw blood, but this time the clashes go deeper. According to Stephen Oyarijivbie, designer of the fights, everything is inspired by chess games.
Our philosophy for creating brand new enemies is to think of a puzzle, like chess, and focus on the different pawns. Each pawn has its own theme, its operation. Stephen Oyarijivbie, designer of the combats of God of War: Ragnarok
What you have to understand by this is that each enemy is thought of as a pawn with a usefulness and a very different functioning. It is therefore up to the players to adapt accordingly. Some antagonists, for example, will force Kratos to show agility, while others will push him to play the shield. We also imagine, that in the manner of a Doom Eternal, that it will also be necessary to show inventiveness to get rid of the enemies, by reducing for example to crumbs the weakest adversaries before attacking the most ferocious. or on the contrary, to focus on the most dangerous in order to be able to breathe later. In other words, a tactical dimension seems to come to life in this new opus.
Moreover, this is not the only point in common that God of War: Ragnarok shares with DOOM Eternal, since the confrontations gain in verticality with this new opus. We learn in particular that Kratos can attack his enemies who are below or swing from one platform to another to gain distance with his opponents or, on the contrary, approach them more quickly.
Towards more mini-bosses?
In addition to the arrival of this additional tactical dimension, thanks to the making-of available above, we also learn that Santa Monica wanted to satisfy the players by improving what had been one of the faults of the previous game. we will therefore have the right to more mini-bosses, which is not displeasing to us.
Following the previous game, the community asked us for more mini-bosses, larger and more varied enemies. So this time, we put the package on it. Stephen Oyarijivbie
For his part, Atreus has grown, which also means that he is now stronger and is now a great help to Kratos.
In God of War: Ragnarok, we improved the Kratos-Atreus duo. Atreus takes the lead more, he is more aggressive. He will fight alongside you, and he will sometimes surprise you with his combo abilities. Stephen Oyarijivbie
As a reminder, God of War: Ragnarok is expected for November 9 on PlayStation 4 and PlayStation 5.
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