Against the backdrop of the retailer attacks that broke day one of God of War Ragnarok two weeks early, game director Eric Williams spoke about the pressure related to his role on the occasion of a recent interview with a reporter from the Australian 9News Melbourne.
If you remember well, it was Cory Barlog who directed the work on the first chapter of God of War for PlayStation 4, while Williams was involved, as with each iteration of the series, in the creation of the combat system.
However the situation changed dramatically during the planning of God of War Ragnarok, when Williams has been named director of the game. This situation, as told by the person concerned during the interview, caused him a great deal of pressure.
Having to deal with a completely new role and the desire not to disappoint the fans, who in any case had high expectations, led Williams to make absolutely thoughtful choices. The director has in fact decided to maintain a certain continuity between Ragnarok and his predecessor, while remaining away from the spotlight and social media as a sort of invisible author.
In short, his intent was that of continue in the footsteps of Barlog without stepping on his workputting the narrative quality of the production first.
Did you know, among other things, that there will be five difficulty levels in God of War Ragnarok? The news was given by the same team of Santa Monica Studio, according to which the title will be able to be simultaneously accessible for newbies but also tougher with experienced players.