The epic of Kratos and Atreus, whose journey will continue once again, is about to arrive. The wait around the now imminent God of War Ragnarok it is high, although some problems have arisen following the breakdown of day one and Barlog’s statements. In the last few hours, however, new information has arrived on the game in the pipeline.
As stated by the Santa Monica Studio itself, whose name is the signature of a great videogame adventure like that of the aforementioned God of War Ragnarok, the title will present five difficulty modes, which will increase the complexity of completing the game. These statements come from a Q&A of the team with their fans, in the course of which the information about the layer of complexity – or we could even say about the customization of the adventure, in very large lines – of the game has arrived.
God of War Ragnarok will feature a spectrum of varying, ranging modes from a more story-driven experience to a more complex one on the playful front. They will be named as follows:
Give Me a Story
Give Me Grace
Give Me Balance
Give Me No Mercy
Give Me God of War
We can only welcome the news with great happiness. On the other hand, increasing the number of difficulty of the game allows everyone to customize as much as possible – within the limits of the same game design – their adventure, allowing anyone to enjoy an experience that guarantees even non-gamers to take on the shoes by Kratos. Among the novelties of the game modes of God of War Ragnarok we find “Give Me a Grace” – which can be translated into Italian with “Give me the grace” -. We can say with certainty that the degree of accessibility will increase, even with respect to a more balanced and generic “Give Me a Balance”, as the name itself suggests. Anyone wishing to try their hand at a true God of War challenge will be able to play the “Give Me God of War” mode, but “they they won’t be able to go back if they change their minds“.
In addition, the development team also made some changes to camera management and its angles. Also in this case we can therefore speak of a “strong accessibility”, although it is only right to wait until November 8 to be able to try these improvements to the game settings firsthand. The new Kolossal for PS4 and PS5 has shown itself in recent times with a latest trailer, before throwing us once again on the great journey of the God Kratos.