FSR 2.0 support on Xbox Series X / S development kits since June has enabled Ebb Software to leverage this upsampling technology since the launch of Scorn. Digital Foundry therefore took the opportunity to put the console version of AMD FidelityFX Super Resolution 2 to the test.
What emerges from the tests conducted by the expert journalists of the Digital Foundry collective are the great opportunities guaranteed by the implementation on consoles of the upscaling and upsampling technologies already widely appreciated in the PC gaming field with solutions such as the one represented by the DLSS on NVIDIAimpossible to adopt on Sony and Microsoft consoles (depending on the hardware architecture based on AMD) but at the center of the numerous rumors about the future potential of the Nintendo Switch Pro specifications.
According to what was described by the editors of the ‘technological foundry’ linked to Eurogamer.net, FSR 2.0 allows Xbox Series X users to enjoy a visual experience fully comparable to that offered by Scorn on PC in 4K with graphic presets set to maximum. Even the ‘little sister’ Xbox Series S is doing very well, keeping the 60fps with 1080p resolution and Temporal Anti Aliasing activated.
Could the use of technologies like FSR 2 prevent the return of 30fps games to PS5 and Xbox Series X recently advocated by Digital Foundry’s Richard Leadbetter? Waiting to find out, we advise you to stay on our pages to read the review of the horror Scorn by Giulia Martino.