animation director Assassin’s Creed III Jonathan Cooper told about how technology has evolved while working on the project.
He noted that the team needed to update the animation despite the technical limitations of the old generation of consoles. First of all, the creators took up the combat system – they added additional “shooting angles” and facial animations.
But mainly the battles changed due to the training and rehearsal of the actors, who acted out the battles to record the movements. Previously, the process was followed by the animators themselves, later analyzing the result for the game.
New animations were also created for parkour – all movements had to coincide with each other so that there was no dissonance. Long jumps from the past have been replaced with a variety of actions, such as sliding, allowing you to avoid obstacles.
The update also affected the kills themselves, which were actually rebuilt from scratch, using the same approach to animation as in the rest of the game. This was done to make the hero’s movements look more fluid and natural.
The authors also understood that the setting allows them to create different models of animals with which the hero will interact.
It was speculated that the animals’ cute behavior “in the natural environment” might encourage the player not to kill them thoughtlessly. And the parkour system was applied to some extent to some predators.
Finally, Cooper also noted the updated body physics system, which has become much more complicated compared to the previous parts.
The release of Assassin’s Creed III, like Assassin’s Creed III: Liberationtook place 10 years ago – the triquel first came out on PS3, Xbox 360, WiiU and PCand the second was initially exclusive PS Vita. Later projects appeared on other platforms.
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