Nobody would think to make comparisons between Ghost of Tsushima e Resident Evil: the two brands are in fact the most distant from each other, belonging to completely different genres and with very different gameplay and atmospheres. Still, according to a former producer of Capcombetween the two games there would be a similarity.
According to Hiroyuki Kobayashiwhich helped bring to life numerous horror series games such as Resident Evil Remake, Resident Evil 4 e Resident Evil 6the boys of Sucker Punch they approached the development of Ghost of Tsushima in an attempt to make it attractive to the global audience and especially to the Japanese market, in the exact same way as he and his colleagues at Capcom did to make Resident Evil interesting in the eyes of the world and, in particular, of the Western public.
“Being a game about Japan made by non-Japanese developers, Ghost of Tsushima reminded me of the approach taken by us at Capcom, Japanese developers, who at the time with Resident Evil created a horror game set in the United States,” says Kobayashi during an interview with IGN.com, adding that “at the time it was a surprise for people to find that Resident Evil was created by Japanese authors.” Just like today it might come as a surprise to some to think that Ghost of Tsushima was created by Americans, in a nutshell.
“I think this shows that no matter what country or culture you base your game on, as long as you study the subject thoroughly and put your heart into it, there is always the possibility of doing something big,” concludes Kobayashi. Today the well-known producer is no longer part of Capcom: Kobayashi works with NetEase on a game that will impress the world, made by his new studio GPTRACK50.
As for the Sucker Punch series, it looks like Ghost of Tsushima may arrive on PC in 2023, at least according to the leaker. Adrien Perea.