Game designer of the first three parts Gears of War Cliff Blezinski told that Epic Games there were no clear plans for the series after the finale of the trilogy.
According to Blesinski, who left the studio in 2012, she “didn’t know what to do” with the franchise going forward. Then the designer of the sequel and the producer of the series also left Epic – this also did not really help the vision of the future of Gears of War.
Blesinski noted that the engine Unreal was popular, but the company itself continued to expand and stopped focusing on games for some time. Therefore, the sale of the franchise in hand Microsoft in 2014 was the right decision.
However, representatives of Epic did not let the game designer into the details of the deal – the only call he received was from Phil Spencer. Blezinski named the chapter Xbox “gentleman”, implying his professional approach.
Under the auspices of Microsoft, the series received a full-fledged continuation in the form of the fourth and fifth parts. True, according to Blesinski, they no longer have the “soul” that the original trilogy had.
In particular, the author was outraged that in one of the new projects the player chooses a character who must die. Bleszinski recalled that when the creators of the trilogy were going to kill some hero, they made such decisions on their own and took on this obligation.
And new developers from The Coalition with such moves, they allegedly drove themselves into a “corner” in terms of the plot.
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