The international press welcomed God of War Ragnarok with a real standing ovation. The new work from Santa Monica Studio, hitting the physical and digital shelves of PS4 and PlayStation 5 on Wednesday 9 November, has racked up a flood of Perfect Scores and currently boasts an average of 94 on Metacritic.
To amaze journalists from all over the world was also and above all the powerful technical sector, which despite its cross-gen nature managed to leave everyone speechless, including Digital Foundry. The experts of the English editorial office were particularly impressed by the versione PlayStation 5which has been linked to “a PC port pushed to the limit with flawless performance”.
God of War Ragnarok looks incredibly refined. The models and animations of the characters (born from the hard work of performance capture) are impeccable, the lights have been significantly enhanced compared to the past, while the environments are intricate and rich in detail. Finding a repeating asset is a daunting task: “Ragnarok is a game that relies solely on bespoke assets designed specifically for each area of the game world,” writes John Linneman. “The sheer volume of unique mesh and materials in the game is mind-boggling“.
For 60hz screens, there are two graphics modes: Quality, which runs in native 4K and 30fps; Performance, which sees the dynamic resolution oscillate between 1440p and 2160p (average 1872p) with a framerate nailed to 60fps. Digital Foundry recommends playing with the second mode, since the loss of visual fidelity is minimal and, above all, the framerate never falls below the established threshold, even in the most complicated scenes. “It’s one of the most stable 60fps games I’ve ever seen on consoles”admitted an astonished Linneman.
To find out more details on the technical feats of the PS5 version of God of War Ragnarok, you can watch the in-depth video of Digital Foundry. We, on the other hand, tell you that the PS4 and PS4 Pro versions of God of War Ragnarok are also doing great.