Structurally, the concept resembled Super Mario 64 and Astral Chain – a large hub world from which roads led to other locations. At the same time, the latter could also be studied in a relatively free format.
The developers allegedly worked and experimented a lot with this concept, but it caused various problems, especially interfering with the pace of the story – and besides, it did not work well on the game itself. Switch. That’s why Nintendo eventually asked the authors to moderate their ambitions in this direction.
At the same time, some elements of the idea remained in the final version of the game – like the fact that the central world was divided into several smaller parts. In addition, chests have been reworked to make them more interesting to look for in large locations.
Finally Khan added that PlatinumGames rarely abandons his concepts forever, so a similar world structure may appear in their other future projects.
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