Sega’s latest STV automaton adaptation has only marginally to do with the “Die Hard” films and the hair-raising antics of Cop McClane. An incorrigible gray-haired terrorist has robbed a girl, jumps behind the desk of an open-plan office and uses his cell phone to give orders to his henchmen, who are tasked with defending the command center, an imposing skyscraper. But your polygon police officer (or a female patrol partner if you wish) manages to jump out of the helicopter in time.
A zooming camera dynamically puts each of your actions in the right light: If you move away from the punks, soldiers and final bosses, all your opponents remain in the picture, if you use a handle to swing a load in the pit of your stomach, you see the scoundrel’s face contorted with pain close by. With resolute combinations of kicks and punches to the right and left you defend yourself against the overwhelming majority, you throw agile martial arts aces to the ground with grips and give them slaps every second. But you only partially use your hand, foot and jump actions for beatings, in which you also use simple combos. There are masses of objects lying around that are highlighted with a red border as tools: if you are in a good position, they turn green and you can grab the useful helpers with a quick grab. Then things really get going: Not only do you fire volleys into the advancing hordes of thugs with MPs, rocket launchers and Berettas, you also hit your opponents over the head with a broomstick. Particularly funny lone fighters spray hairspray on their faces, with the right lighter your stubborn terrorists coke the combat suit.
Once you have cleaned a room, you will see the progress of the story in cutscenes. In short action sequences you walk through corridors and work your way up with the help of ladders: by pressing the fire button precisely, you dodge dangers with the presence of mind before you continue in the next office with a lot of beatings. With Continues you continue the game at the point of your death.