As is well known, the role-playing game “Final Fantasy XVI”, which will be released in 2023, does without a classic open world. A design decision that game director Hiroshi Takai explained again in an interview conducted by Famitsu.
In the past few days, the game director responsible for the role-playing game, Hiroshi Takai, has given several interviews in which he spoke in detail about “Final Fantasy XVI”.
In an interview with the Japanese Famitsu, Takai went into the basic game design of “Final Fantasy XVI”, which is known to dispense with a classic open world. A design decision that Takai once again defended against the Famitsu. As the game director explained, the leaders behind “Final Fantasy XVI” decided relatively early on against a large open world.
A decision that, on the one hand, is due to the fact that at the time when the development of “Final Fantasy XVI” started, numerous open-world titles were released.
Action more important than a big game world
Another factor that Takai says needs to be considered is the effort involved in designing a large open world. After all, a world must also be filled with correspondingly high-quality content, otherwise there is nothing more than a “big empty space” that bores the players.
Therefore, Square Enix executives concluded that it would make more sense to focus on creating a compelling story and diverse characters that would drive the gameplay experience in Final Fantasy XVI. “Even from that point of view when you think about the previous games in the Final Fantasy series. So I decided against an open world,” Takai said, looking back at the Final Fantasy adventures of the past, which also had a focus on the story and the characters.
More news about Final Fantasy XVI:
“Final Fantasy XVI” will be released in 2023 as a time-exclusive for the PlayStation 5. As was confirmed this week, the role-playing game is fast approaching its completion. With the official unveiling of the final release date since then this year to reckon with.
More news about Final Fantasy XVI.
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