A new mode designed for those who have always dealt with fighting games in one way: “I hit buttons at random, something comes out”. Here, Capcom, with Street Fighter 6, has decided to take this cliché and make it a feature of the game coming in the coming months. The series starring Ryu, Ken, Chun-Li, Cammy, Guile and others, which has always been “tough” for button smasher players, may no longer be so in the future.
To talk about it in an interview granted to Game Informer is Takayuki Nakayama, director of the game. Nakayama illustrated some new features that will arrive with Street Fighter 6. This, in particular, is presented almost as an accessibility option (always a good thing to make a game accessible to more people). According to what Nakayama explained, once you have chosen this mode, called “Dynamic Control”, it will be possible to go at random but still see your character a sequence of moves consistent with the game in progress.
In this mode, the Artificial Intelligence developed by the Nakayama team will perform some calculations to decide which combo to assign to the random pressure we are applying at that moment on the keys. A kind of “autopilot” if you like.
This “Dynamic Control mode” is in addition to the “Modern control” already illustrated in the past. This second option streamlines the procedure required to get a combo. The classic mode for lovers of the challenge concludes the picture. It is still unclear how this type of configuration can be seen in Pro and competitive environments. As already clarified by Nakayama, Street Fighter 6’s Dynamic control will only be available in offline mode to avoid discouraging more skilled gamers here.
The game is expected next year, not before April. The latest Capcom report reveals that the only big release in the coming months is Resident Evil 4 Remake. Meanwhile, Shinji Mikami, former Capcom and Clover Studio, talks on Facebook about collaborations with former Platinum Games colleagues.
Fonte: Game Informer