Game news The Callisto Protocol: a terrifying but subtly orchestrated nightmare
Published on 11/11/2022 at 15:24
The Callisto Protocol is, without a doubt, one of the most anticipated games of this end of the year. You still have to like being scared of course, the title imposing itself as a particularly harsh survival-horror with great Dead Space vibes. And this making-of should say a lot about the tone of the adventure.
We hear a lot about The Callisto Protocol and for good reason: it marks the great return of survival-horror like Dead Space, the title being also produced by the same director, Glen Schofield. After having spawned the misadventures of Isaac Clarke at Visceral Games, the American will go to found Sledgehammer Games for several Call of Duty before, in 2019, to create a new studio: Striking Distance, which therefore takes care of The Callisto Protocol .
In three good years of development, this new entity directly boosted by Krafton (the publisher behind PlayerUnknown’s Battlegrounds) has therefore had plenty of time to refine the most oppressive and appalling horror possible. And if the result is extremely violent and gory – even to the point of not being able to be released in Japan – it is nonetheless directed in a very meticulous way, as this fifteen-minute making-of shows us (there are only English subtitles, unfortunately).
welcome to Hell
If this pretty developer diary is therefore punctuated by the speeches of the developers, we also find the intervention of several specialists a little more singular. Starting with the Doctor of Psychology Drea Letamendi, who admits that “helplessness and despair usually go together”, “both referring to an experience of loss of control”. Luckily, this feeling is precisely the one targeted by The Callisto Protocol.
We can also see in the making-of Robert Kirkman, creator of The Walking Dead:
As a storyteller, it’s important to cross that line between helplessness and despair. Even if you want your characters to be under as much pressure as possible or your audience to be like, “How are you going to get out of this?”, having an element of hope is necessary. Otherwise, you will lose this audience.
On his side, this feeling of helplessness is directly commented on by Glen Schofield, which he considers a kind of “physical condition” and including not having enough ammo, the right weapon, or knowing where to go. A subtle balance on which all (good) survival horror is based.
The Callisto Protocol will be available on December 2 on PC, PS5, PS4, Xbox Series and Xbox One.
About The Callisto Protocol