It’s official, Sony is taking a great pleasure in teasing PC users with its exclusives. In an exciting period on the console front, which we honored with our review of God of War: Ragnarok, the Japanese giant has also brought one of the most popular characters to the world’s most heterogeneous platform, the adorable stuffed toy he has animated the adventures of the LittleBigPlanet series.
For more than a few days, in fact, Sackboy: A great adventure has landed on PC, a title that perhaps deserved more media hype than it was reserved for and on which we got our hands, trying to steal the quality of the port, as always on both Windows and Steam Deck.
Requirements and test machine
The PC port of the adorable ragman’s latest raids into the DIY world will see him busy, just like in our very first review of Sackboy: A Great Adventure for PS5, in his fight against the evil Vex; however, to help him in this extraordinary mission, the price of the ticket on Steam and Epic Games is slightly lower than the console counterpart.
59.99 euros at launch will be enough to take part in its amazing adventures, as long as you have a Steam Deck available or comply with the requirements of the parent company.
On PC, the game is particularly optimized for NVIDIA’s RTX technologies, in particular towards DLSS2, which allows you to increase the FPS produced by the video card by reducing the rendering resolution and without affecting the quality thanks to the use of AI (indeed , sometimes with a beneficial effect, as for this title). The minimum wage for playing Sackboy’s adventures, namely at 720p at 30 FPS, is a 6th generation Intel Core i5 processor in tandem with a GTX 660 or a Raden R7 265. The compatibility table suggests that, for the best experience possible in 4K at 60 FPS and details on Ultra, at least an RTX 3080 with an i9-9900K will be required, naturally with native rendering and without using DLSS.
The required disk space is 60 GB, while for our test we used the now classic mid-range configuration consisting of an i5-12600K and an RTX 3060, with 32 GB of DDR5 RAM. While probably not the best title in the platform series for all ages, the landing on PC of the effort of Sumo Digital represents an important point in the history of Sony’s presence on a free platform, as a symbol of a sort of declaration of intent of the ‘company to broaden its area of expertise like wildfire, without limiting itself to the heavier titles such as Marvel’s Spider-Man or Uncharted: Legacy of Thieves.
It is no coincidence, moreover, that Naughty Dog has defined the PC as a turning point, strong statements from one of the leading studios in the PlayStation world, which jumped at the opportunity to show itself to the “general public” of Windows, anxiously awaiting the works of the Japanese giant.
But how does this Sackboy: A Great Adventure and, above all, what are the differences with the original version? In reality, the discrepancies are marginal in terms of content, as per Sony tradition, which aims to guarantee the same narrative and playful experience to its users on all the platforms on which it pours its exclusives.
What changes is the level of quality, as well as the ability to act with extraordinary depth on the game parameters. There is no lack of complete support for the Dualsense haptic feedback, albeit wired, marginal and not very impactful compared to other adaptations. The graphics, on the other hand, can be adjusted at will on multiple presets, ranging from Minimum to Super. It is not possible to constrain the full screen mode, so even the resolution cannot be adjusted at the discretion, but there is an integrated upscaling system, in addition to the excellent DLSS2 from NVIDIA. The thing that most of all amazes compared to other previous works is the maximum visual quality compared to the original work, combined with the performance achievable from the same test platform.
The good Sackboy will be able to safely go for a walk in 4K at Super details with DLSS set to quality, with the RTX 3060 guaranteeing its solid 60 FPS on average with almost no drops.
If you want to activate the Ray Tracing for lights and reflections, the story changes diametrically, requiring you to accept the 30 FPS with DLSS active if you still want to aim for the best visual devices. The point of balance, in this sense, is represented precisely by the total renunciation of lights in real time. After all, the video card itself is designed for quite other target resolutions.
At 1440p, in fact, you can have fun with “maxed” Ray Tracing without fear of frame drop and at 60 FPS guaranteed, surpassing the best quality setting expressed by PS5, with more impactful, realistic and deep shadows, precise reflections and extraordinarily more textures. defined. The downside is represented by the power of the machine that you will have available: it is no coincidence that in the settings it is strictly suggested to set a block to the framerate and the refresh rate in order to limit the stutter in the game, which otherwise would make the title practically unplayable above 160 FPS.
On Steam Deck, the situation is more rosy than expected. Very often we have found ourselves in the position of having to limit the visual quality to get a handful of frames or minutes of more play. This is not the case with Sackboy, who will, however, do without Ray Tracing on Valve’s portable console.
We have conducted several tests and the final result is that, although it is not one of the lightest titles on the square, it will almost always be possible to overcome the three hours with minimal sacrifices. In no case is it required to go down to the minimum with the details to obtain a stable framerate and a decent autonomy. We started from the Super preset, obtaining 3 hours of autonomy with block at 30 FPS and GPU set manually at 600 MHz, which are extended by a further 20 minutes by moving the quality to Max. The four hours, on the other hand, can be reached and exceeded with medium preset at 30 FPS and GPU at 400 MHz. By shifting the preference to a smoother gameplay, with Super quality you reach 58 FPS on average and an hour and twenty of battery. On the other hand, the hours touched on Max at 60 frames per second are almost two, extendable up to two and twenty with the setting on Medium.
We found our sweet spot on Medium, which manages to guarantee 60 FPS even at 600 MHz, extending the autonomy up to over three hours, with a much more than acceptable visual quality and an experience free from overheating and fan noises. The real pity, if anything, was not to include FSR2 among the game options, which would have greatly benefited the portable machine of Steam, which hides inside a custom AMD heart with RDNA2 graphics.
Ultimately, the raids of the most famous rag doll in the world are also promoted on PC and Steam Deck, although some problems of visual instability have undermined the judgment of the first hour. Another drawback is the need to connect to Epic online services even if you download the Steam version, an operation that should guarantee interoperability between the two platforms in terms of cooperative gameplay. With the right precautions, therefore, even Sackboy: A great adventure for PC will be able to guarantee the right degree of fun offered by the console counterpart.