In a new video released by Bokeh Game Studio (currently working on Slitterhead), we can see Hideaki Itsuno di Capcom talk to Keiichiro Toyama, the creative director of Bokeh and former creator of Silent Hill. Among the various topics was also touched on PS3 and Itsuno, director of Dragon’s Dogma and most of the games of Devil May Cry, stated that the hardware of the PlayStation 3 made the developers feel “a lot.” disappointed“.
Initially, talking about the “tricks” that the Capcom developers have used to improve the game graphics for PS1 and PS2 within the confines of consoles, Itusno recalled: “It was all about learning all the specifics of the hardware. With PlayStation and PlayStation 2 it was strange to be able to work with so many semi-transparent layers. We could just accumulate them to create visual effects. On the contrary, we couldn’t. do it from PlayStation 3 onwards. Everyone struggled in that generation. We felt really disappointed. ”
Itsuno explained that he noticed one real difference between the development of Devil May Cry 3 on PS2 and Devil May Cry 4 on PS3, both directed by him: “For me the change happened right between Devil May Cry 3 and Devil May Cry 4. We were told we couldn’t even replicate what we had done before. For five years, all we had done was work with semitransparent levels to make games look better on PlayStation 2. Once on PlayStation 3, we couldn’t even think about that technique. [gli sviluppatori] from all over the world have had difficulties “.
Recall that Itsuno is directing the sequel to Dragon’s Dogma, confirmed in June during a streaming presentation of the 10th anniversary of the original game.
Bokeh Game Studio, as mentioned, is working on Slitterhead, a new horror game.