Interfaces: USB (steering wheel connection), Bluetooth (configuration app)
Supported platforms: ПК, Xbox, Switch, PlayStation 3/4
Completeness: steering wheel, pedals, shift lever
Number of pedals: 3
Rotation Angle: 900 degrees
Vibration: there is
Dimensions (main unit): 320x280x285 mm
Steering wheel diameter: 280 mm
The weight: 2.4 kg
Equipment and design
The steering wheel is packed in a large box, mostly orange, on one side of which there is a photo of the complete set – in addition to the steering wheel itself, these are pedals and a gear lever.
Everything is tightly packed with cardboard pads, in addition, the kit includes clamps with clamps and suction cups for mounting on the table, USB-A / USB-C and USB-A / microUSB wires for connecting various gamepads, as well as illustrated instructions.
The plastic is cheap but good quality. On the sides of the steering wheel is trimmed with leather-look silicone with perforation imitation, similar to the texture of the steering wheels of real cars.
The assembly is good, without backlash and gaps. Cables in ordinary insulation, without amplifications and braids, but of quite decent quality.
The main unit, on which the steering wheel is fixed, is stylized as a streamlined hood of a sports car. In front, in the area of \u200b\u200bthe radiator grille, there are connectors for connecting a steering wheel, pedals, a gamepad and even headphones, as well as a fixed cable for connecting to a console or PC. Under the steering wheel is a rotation angle switch with positions 900 and 270 degrees.
The steering wheel is three-spoke, slightly “cut off” from the bottom, about one and a half times smaller in diameter than on a real car. The spokes are lined with a metal-look plastic panel, in the center there is a large round PXN logo, deceptively similar to a horn button.
To the left and to the right of it is a “cross” and ABXY buttons, below is a red connection indicator light, PROG, MODE buttons (an analogue of various implementations of the Home function), SHARE and OPTIONS.
Under the D-pad and ABXY unit are three buttons corresponding to bumpers, triggers and stick presses (L3/L3) on each side. The default gearshift paddles also match the bumpers.
There are special grooves on the bottom surface of the main unit, into which suction cups, rubber pads and one more grooves are already inserted, for complete clamps – a complete set for a variety of options.
A seven-position lever (6 gears + reverse), covered with a rubber “accordion”, on the lever block there are two toggle switches, a gear divider and a handbrake. On the table, it can be strengthened with a clamp with a clamp; small rubber circles are provided to mitigate the impact on the table.
The pedals are reinforced with metal plates, the brake and clutch are the same size, the gas is slightly longer and narrower.
The pedal panel is equipped with a folding plastic footrest, the bottom is again rubber pads to prevent slipping both in the folded and unfolded position. There are also under the pedals, for cushioning when fully pressed.
Assembly and connection
The steering wheel connects via USB and is detected automatically on both PC and consoles – I tested with Xbox Series X and Nintendo Switch. The connection process is clearly described in the instructions. To connect to a PC, simply insert the wire into the port; on consoles, a gamepad is connected to the steering wheel in the corresponding USB connector.
The lever and pedals connect to the main handlebar assembly with phone-like connectors. They are quite fragile, so you need to do everything carefully. In general, ideally, install the entire system in one place and do not touch it anymore. When a gamepad is connected, the left stick is disabled (its functionality goes to the steering wheel), all other buttons are duplicated by those on the steering wheel.
Impressions and features
The very first minutes of the game showed that despite the ease of connection and full Plug and Play, the steering wheel is far from being a gamepad. It requires a well-designed place, fixation and careful adjustment. And even after that, you have to train a lot – for example, in Forza Horizon 5, I decided to take part in a race, and not just ride around the open world, on the third day.
The effort is comfortable, but quite noticeable – it seemed to me that the steering wheel rotates a little tighter than on a real car with hydraulic booster. The lever shifts easily, the gears are fixed very clearly. The pedals are very soft, and there is no effort adjustment provided.
In general, out of habit, it seems that driving a real car is much easier. Even if you do not use the clutch and manual gear shifting, which, after a decade and a half of driving an “automatic”, look like a distant hello from the past. On the other hand, in real cars, we mostly still drive according to the rules and do not drive around the city at a speed of 200-300 km / h.
Once again, I will emphasize the need for fixation and a dedicated space – otherwise you have to go for a variety of tricks using improvised means. The manufacturer produces a special stand, but in principle, an ordinary table is enough, on which the steering wheel with a lever is attached with standard clamps.
In theory, you can put it on suction cups, but they hold rather weakly and periodically fall out, and when driving hard, the main unit literally starts to shake. The pedals hold up pretty well, as long as the floor isn’t very slippery or carpeted.
In a nutshell, a couple of weeks of testing can be expressed with the phrase “steering wheel is cool.” I got a lot of impressions on a whole new level of realism. Of course, it would be great to try to play with feedback – the V9 does not have it, so if you let go of the twisted steering wheel, it returns to its original position unnaturally quickly. On the other hand, this is enough to get started.
As for switching the angle of rotation, the instructions recommend setting it to 900 degrees for “serious” simulators and 270 for arcade racing, which includes the Forza Horizon series. But personally, it was more convenient for me to always play at 900 degrees, corresponding to two and a half revolutions – like on a real machine. Although, perhaps, in some Mario Kart 270 degrees will really be more convenient.
In general, game wheels are a very capricious thing, and everything is determined by the game you are going to play. There is still no single standard, and often all the functionality cannot be revealed even on the steering wheels of top brands. However, in those games that I had, everything turned out quite well. Well, or almost everything – for example, vibration support is declared, but in reality it was not in any game, although it worked when tested in a standard application.
Different games and platforms
The first test game was Forza Horizon 4 on Xbox Series X. After adjusting the dead zones and a little training, the car began to confidently hold the road and obey the slightest movement of the steering wheel, but manual and manual gear shifting with a clutch worked only with paddle shifters – the game did not perceive the lever. And it turned out that it was not necessary to squeeze the clutch, the gears switched anyway, albeit with an unpleasant jump in speed.
In Forza Horizon 5, everything worked even better – although, perhaps, the whole thing turned out to be the experience gained in the previous game. The car just perfectly holds the road, it is even better controlled, and a separate joy is that the lever worked normally. True, you still don’t need to squeeze the clutch, but the number of gears varies depending on the car and approximately corresponds to real prototypes, for example, the Dodge Charger has 4 of them, and the McLaren has all 6 steps involved.
In SnowRunner, everything was also excellent, but manual gear shifting was not implemented, the lever was used in the spirit of an automatic transmission. There is a low gear, the main automatic mode (Drive), neutral and reverse (by the way, on the lever it turns on like on a real car – you need to push it down and move it to the right rear position).
On a PC, I decided to test the steering wheel in a more realistic Euro Truck Simulator 2, in which I immediately had to switch the input mode (XInput to DInput), adjust the gearbox by “sticking” each of them, set the pedal sensitivity and set the buttons for the divider and parking brakes. But it really turned out to get a great feel for the truck with the active work of the gearshift lever, the use of a divider and, in general, all possible functions. Bonus – gears do not engage without pressing the clutch.
I managed to connect the steering wheel on the Switch, but the only races I have – Wreckfest – do not support it, so I had to limit myself to checking the functionality with the built-in button press test. The console even responded to the lever and toggle switches, but, apparently, there is no need to wait for separate support for gear shifting, because different positions of the lever were perceived as one button.
You can use the official smartphone app to adjust the steering wheel. There are versions for Android and iOS. The steering wheel, when connected to a console or PC, becomes visible as a Bluetooth device, but pairing with a smartphone is possible only from the application itself. Once the connection is established, the application automatically detects what the wheel is connected to and offers to adjust the sensitivity, rotation angle and vibration – in addition to the settings in the game itself.
I didn’t see much point in the sensitivity settings. By default, it is “low”, and this is quite enough for confident control of the car. Even the “medium” was already excessive and caused too sharp jerks on the road.
The angle of rotation, in my opinion, is also better to leave 900 degrees, and in the application it is not regulated physically, but programmatically, simply limiting the reaction of the steering wheel to rotation over a certain number of revolutions. As for vibration, it’s a matter of taste, but it was still not in any of the tested games, and this application was the only way to basically verify its presence.
You can also test the steering wheel, buttons, pedals and lever in the application, as well as select the layout for a particular game. Nice, but generally not necessary. It is also worth noting periodic connection problems – on the Xbox everything worked the first time, but on the PC the connection did not want to be established. However, such problems are usually solved by updating the firmware.
As I said, I really liked the steering wheel – and this applies to both a specific model and, in general, the first experience of playing with a steering wheel. If you think carefully about the location in the game place so that nothing distracts from virtual driving, the racing and car simulator experience is taken to a whole new level.
This is not the most elite, but very high-quality gadget that supports many platforms and is equipped with everything necessary to create the proper level of realism: there is a sufficient angle of rotation, and a full set of pedals, and an excellent lever with a divider and a parking brake, which is perfect for racing, and for cargo simulators.
The only thing he really lacks is feedback. On the other hand, this is offset by the relatively affordable price for the presented functionality. The PXN V9 would be a great entry-level wheel to appreciate and get hooked on.
Reader Rating0 Votes
many supported platforms
excellent value for money
functionality is highly dependent on the support of a particular game
lack of feedback