PlayStation 3 had a life cycle that was not always idyllic, especially in its early years when many developers struggled to program their games correctly due to the strong complexity of the Cell processor at the base of the platform.
For this reason, there are not a few game designers who over time have expressed their doubts about the architecture of the third home console. Sony, proving that he does not always have fond memories of those years in terms of development. Among the non-fans of PS3 we find Hideaki Itsuno from Capcomthe celebrated director of numerous games by Devil May Cry in addition to the series of Dragon’s Dogmawhich in the course of a video interview granted to Keiichiro Toyama from Bokeh Game Studio (and currently working on Slitterhead) revealed the reasons behind his difficult relationship with the Sony system.
Itsuno reveals that he was very disappointed with the hardware features of PS3, which would not have allowed his team to take advantage of some effective technical tricks dating back to the first two PlayStation: “It was basically about learning all the technical specifications of the hardware. It was strange with PlayStation. and PlayStation 2 to be able to work with so many semi-transparent layers, that we could simply accumulate between them to give life to different visual effects. On the contrary, with PlayStation 3 we could no longer do this. For us it was a great disappointment, “explains Itsuno.
The well-known game designer in particular realized the big differences in development once the transition from Devil May Cry 3his latest game on PS2a Devil May Cry 4his first on PS3: “For me this change was felt in the transition from one game to another. We were told that we could not even replicate what we had done before. For 5 years all we had done was working with those semitransparent layers to make games on PS2 look better, but once on PS3 they couldn’t even consider that technique. I think this has created difficulties for developers all over the world, “Itsuno concludes on the subject.
Recall that Hideaki Itsuno is currently working on Dragon’s Dogma 2 officially announced last June on the occasion of the tenth anniversary of the first game. As for the controversial console, rediscover with us ten curiosities about PlayStation 3 that you may not know.