In addition to the extremely gory game scenes and steeped in horrific violence, The Callisto Protocol seems to want to focus on interlude scenes with a strong cinematic impact. Apparently, Sony joined Striking Distance during development to take care of the cutscenes of the horror game.
With a post published on Twitter, the user Zuby_Tech revealed how i PlayStation Studios di Sony have made available to the Striking Distance team their headquarters dedicated to motion capture sessions.
Not only that: as revealed by Michael Mumbauer, CEO of Liithos Entertainment and former collaborator of Sony for various PlayStation exclusives (The Last of Us, Uncharted, God of War, Days Gone), the Japanese company has actively collaborated in the creation of the cutscenes which we will witness during the adventure of The Callisto Protocol: “It’s not just about the use of the mocap studio. They contributed a lot to the movies and more. It will be a bomb”, the words of Mumbauer. Sony has stood out for several years now for its strongly cinematic first-party productions, and we imagine it was able to offer valuable help to the team led by Glen Schofield, father of the Dead Space series.
Waiting for the now close debut set at December 2nd on PC, PS5, Xbox Seriex X|S and PS4, we refer you to our Preview of The Callisto Protocol for further insights into survival horror.