It is here, and very advanced.
The developers from Mundfish continue to provide people interested in video games with more and more details about their promising Atomic Heart project about an alternative USSR. Today, the combat system of the novelty got into the lens, which, of course, is given priority. An accompanying video is attached.
The level of damage in Atomic Heart, since we will mainly have to fight with rebellious worker robots, can be estimated directly from the level of deformation of opponents. Each blow will leave dents on the body of the robot, which will gradually move into the categories of cracks, breakages and, finally, damage incompatible with the further performance of the mechanism. Each opponent has weaknesses that must be found either empirically or using a special vulnerability scanner.
It will be possible to collect useful parts from destroyed robots and use them to enhance their own abilities. Along the way, Mundfish talked about the glove that the protagonist uses. This glove not only gives the character superpowers, but also allows you to quickly “loot” (collect everything that is good and bad) around.
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The release of Atomic Heart should take place on February 21 next year.