We at XboxDynasty asked the developers of Bud Spencer & Terence Hill: Slaps And Beans 2 for an interview. The questions were answered by Gerardo Verna and Manuel Labbate. We have been provided with exclusive screenshots from the game, which you can view below.
Please introduce yourself and tell the XboxDynasty.de readers what your job is.
Gerardo Verna, CEO and Programmer, I oversee the direction of the project in terms of tasks and schedules, collaborating with everyone involved, but also designing and programming myself.
Manuel Labbate, the team’s art director and lead artist, oversees the development elements that influence the game’s final visual appearance and creates most of the graphics and 2D animations.
In Germany, films by Bud Spencer and Terence Hill enjoy absolute cult status. The joy was all the greater when Bud Spencer & Terence Hill – Slaps and Beans, an official video game for Xbox consoles, was released in 2018. How did you come up with making a game for this quick-witted duo in the first place?
(Gerardo Verna) The idea came from the hope of four gaming freelancers working together on the same projects and when they met for a beer they couldn’t explain why there still wasn’t a game about Bud and Terence, that they hoped someone would one day do.
Then, during a spaghetti western gaming jam, some of these guys did a little demo called Fagioli, which was so well received that it got major media attention and the Pedersoli family became aware of it.
This led to contacts that turned the hope more and more into a dream that we ourselves could be the ones making this game that eventually became a reality.
In Bud Spencer & Terence Hill – Slaps and Beans there was a lot on the gherkin. What combat improvements can players look forward to in the sequel?
(Manuel Labbate) The biggest difficulty in the first part was reconciling a precise and proven playing style like beat ’em up with the unconventional choreography of the films.
The result was satisfying on both counts, considering the game’s first objective was to pay homage to Bud and Terence.
For the second chapter we have revised the combat system to make the controls more fluid, increase the number of movements and increase the technical level to put them into practice.
Using the two characters will then be an even more different experience than in the first game, with Bud becoming even more tank-like and Terence even more agile and able to take advantage of the environment mechanics.
The goal is to make the game more interesting for both fans of the beat ’em up genre and fans of the duo Bud and Terence.
What else can players expect from the gameplay in Slaps and Beans 2 besides juicy slaps and powerful kicks in the ass?
(Manuel Labbate) The environments will also play a more crucial role from a gameplay point of view: there will be sections with double resolution, offering a greater possibility of exploration; we also added several new interactions with the environment and a number of dynamic variables that will increase the variety of situations during battles.
An even more important role than the beat ’em up gameplay is played by the mini-games, which will not only be an element alternating with the combat phases, as in the first Slaps and Beans, but will also be repeatable in a special party game part, in which up to 4 players can compete against each other.
Bud and Terence already beat up a lot of villains in part 1. Which villains have you saved for the second part, who will make acquaintance with the left and right hand of the devil?
(Manuel Labbate) Another important innovation in terms of beat ’em up gameplay are the new, very different enemies that will gradually appear throughout the game and will require different combat strategies from Bud and Terence.
All of these villains are inspired by their movie counterparts and will join the other characters in the game that any loyal Bud and Terence fan will instantly recognize.
Can you tell us how many levels Slaps and Beans 2 has and which iconic locations from the movies you will take us to this time?
(Manuel Labbate) The game world of Slaps and Beans 2 will be similar in a number of levels to that of the first chapter, which is plot-wise the sequel, and like the first Slaps and Beans, this second chapter will be a kaleidoscope of Bud’s cinematic world Spencer and Terence Hill, a mosaic of quotes that contaminate each other even within the same level.
Let’s say there are few movies that didn’t make it into the first chapter and will be found in this second one instead.
In Germany it is the German dubbing that is held responsible for the ongoing success. Will the sequel have a German dubbing this time compared to the first part? And if so, what can you tell us about it?
(Gerardo Verna) Although, in addition to the artistic and technical development of the video game, we are also the authors of the story and the dialogues and for this reason we directly supervised the Italian dubbing, the casting of the German dubbing was done by Buddy for obvious reasons of Marcus Zölch’s nationality Production taken over.
Bud Spencer will be narrated by Tilo Schmitz, who previously voiced Ron Perlman and Michael Clarke Duncan. At the same time, Terence Hill will be dubbed by who will be his new official voice for the German market, namely Dennis Schmidt-Foß, who also voices Ryan Reynolds and Chris Evans in the films, among others.
You have successfully funded Slaps and Beans via Kickstarter. Which goals were particularly important to you so that you could implement them in the game?
(Gerardo Verna) For Slaps and Beans, the Kickstarter crowdfunding campaign was not just a drive to raise the funds needed to produce the game, but also a kind of market study of fan response.
The success of the campaign not only confirmed fans’ desire for a video game about Bud and Terence, but also sparked a number of dynamics with the funders who directly contributed to the fact that we didn’t give up on the sequel and launched another Kickstarter proposed campaign.
After all, our goal has always been to make a game that pleases them and respects the movie couple Bud Spencer & Terence Hill, and it will be the same with Slaps and Beans 2.
Was it difficult for you guys to bring the game to Xbox Series X or Xbox Series S?
(Gerardo Verna) Fortunately, Microsoft offers excellent development support and we can say that the current port is going smoothly.
What are the technical details for the Xbox Series X? And what are they for the Xbox Series S? Resolution? frame rate? Are there differences compared to the PC version?
(Gerardo Verna) Since Slaps and Beans 2 is a retro-style game and therefore has no special performance requirements, the versions for the next-gen consoles will not have any significant differences from the PC version.
What do you think of the Xbox Game Pass service and is your game a possible candidate for it?
(Gerardo Verna) We are hoping for this opportunity as it has been so successful with Xbox users, but for now the responsibility is in the hands of our publisher.
What does the future hold for your game on Xbox? Have you already created a roadmap?
(Gerardo Verna) The goal is a simultaneous release on all platforms and we don’t currently have specific roadmaps for individual platforms.
What advice would you give to Xbox gamers?
(Both) Aside from the fun that players will hopefully have while playing Slaps and Beans 2 on the battle level in the spirit of the beat ’em up genre, we recommend that one not neglect to pay attention to each area of the levels, as quotes are sprinkled throughout the game, even where you least expect them, and not just from the Bud and Terence movie universe.
Is there anything else you would like to say to the XboxDynasty.de readers?
(Both) Thanks for the expressions of appreciation and requests to also bring the game to Xbox during the release of the first Slaps and Beans, which was the reason the game was ported to consoles as well.
And thank you for the support that also marks the development of this chapter; we sincerely hope that we will not disappoint expectations.
Finally, a team photo that was made available to us:
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