The role-playing game Fable was inspired by Devil May Cry, as co-creator Dene Carter has now revealed.
Dene Carter, co-creator of the first installment in the Fable series, tweeted about Devil May Cry’s influence on the RPG.
Apparently playing through Devil May Cry during development helped give Fable a new structure when work on it got out of control.
Carter said: “By literally copying the scope of DMC, the interaction density of Silent Hill, and the fighting style of the first Way of the Samurai, we transformed Fable from a limp, undefined, never-ending death march into something we actually *without* ever working on a 3D game.”
“I’m sure everyone is already familiar with this hack, but I’ll mention it anyway on the off chance it saves someone from going completely haywire in their development. It’s a tip about game space when you’re feeling lost: steal it. Steal it 100% from another game.”
What also seemed to help in the development of Fable was the fact that Devil May Cry used small zones and reused them with modifications and in a different context.
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