Developer Awaken Realms revealed that they had to delay the launch of Tainted Grail: The Fall of Avalon in Early Access so that the team would have much more time to “result in a much better experience in almost every aspect”. The game will release in March 2023.
The developers also shared a general vision for the game, what to expect from early access and some things that are in the development process. But first, take a look at a small trailer cut from some pre-alpha gameplay footage that is “already dated and the game is in a much better state than it was when these footage was recorded.”
Now for the developers’ vision of what kind of game they want to make:
For us, the great PRG is, above all, an adventure. The adventure we want to create will be based heavily on discovering a dark world filled with fallen Arthurian legends, following the big secrets of that world, and learning more about the Age of Conquest and the untold stories of Arthur himself.
This means that the team wants to focus on the following aspects of the game:
A compelling, complex, morally gray storyline with difficult choices that will have consequences – from small personal effects to big changes to entire areas of the game. NPCs full of life, history and character. Great sense of discovery in an open world. Rewarding leveling system Smooth combat/magic systems Unconventional quests
These are the main tasks, but the team reminds that they are NOT a huge studio and they do not have AAA ambitions. They are not going to compete with games that have daily marketing costs that exceed their entire development budget. However, they want to create a game that “takes you into the heart of a reimagined Avalon and offers you a journey full of memorable stories, adventures and discoveries.”
Regarding early access. The team aims to create the first full-fledged play area called the Horns of the South. About 15-20 hours of story content is planned (divided between the “main” storyline and side missions. Full voice acting (English only) Most major gameplay systems.
You can expect good optimization and no major bugs, however there may be save issues, mostly due to compatibility issues with the story progression between different patches. The balance can be broken by (Many) small mistakes (and maybe a few big ones too)
What the team is working on right now.
The cycle of day and night that will create a dark and gloomy atmosphere on Avalon, you can see the latest experiments below. The weather will come soon. “There can’t be dark fantasy without rain, right?”
One of the most important systems in the game is obviously combat, and we’ll be working hard on it to make sure the overall “feel” of it is great. We have many additional things planned, such as:
Special skills and talent trees Variety of weapons More and better animations for the player (combos, etc.) and enemies Special visual and audio effects
Here are some common current tests.
First steps in UI and UX
Character management will be crucial – we will have many different options when it comes to equipment, talents, skill combinations and so on. So obviously we need a great UI for all of this, and we’re taking the first steps in that direction 😉
…and obviously we’re creating TONS of assets that will be fully featured in the game afterwards. Here are just a few of many, many examples!
The developers have also promised more frequent development blogs (about once a month) with a deeper dive into various parts of the game.