Marvel’s Spider-Man: Miles Morales for PC was subjected to a rigorous technical review by Digital Foundry, who gave a very positive assessment of the quality of the conversion performed by Nixxes.
Marvel’s Spider-Man: Miles Morales for PC, the game has the same graphical options as Marvel’s Spider-Man Remastered and runs pretty much the same, with high-quality but very resource-intensive ray tracing implementation.
This is confirmed by Alex Battaglia, who recommends an AMD Ryzen 5 3600 processor (roughly equivalent to the i5 10400 used in our tests) at up to 6 objects reflected, if the number is higher, then a more powerful processor should be selected to avoid slowdowns.
Continuing on the topic of ray tracing, the Digital Foundry editor advises against using it for shadows, as it costs up to 15 percent in terms of performance. Battaglia again provided a list of settings optimized for the best game experience, adding the equivalent used by Insomniac Games for the PS5 version: some of the settings are surprising, confirming the value of the optimization made for the Sony console.
Ultimately, as expected, the work done by Nixxes earned Digital Foundry praise, especially for the ability to scale on less powerful configurations, including Steam Deck, which obviously resulted in some compromises in terms of visual quality and frame rate.