This is all very sad, if you look at it.
The Call of Duty games are distinguished by one feature that is inexplicable from the point of view of logic: despite huge, often even critical problems, their user bases still set records. For example, today the authors of Call of Duty Warzone 2.0 reported that more than 25 million users have tried their project, and it took only five days after the release to achieve this result.
Indicative in this story is the moment that the same users mixed the Call of Duty Warzone 2.0 rating with dirt, complaining about numerous flaws, errors, problems with launching the game, crashes to the desktop, inadequate optimization level and, of course, flaws in game balance. Strictly speaking, the Call of Duty fan community never ceases to amaze with its statements, which differ from harsh and incorruptible statistics.
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Apparently, this has become a tradition among the Warzone developers: to carry out a problematic launch, so that later, posing as heroes of the people, overcome and fix everything. To thunderous applause from those who, instead of joy, should demand a similar state of the game on release and punish with a ruble those who are not able to work normally.