Although The Callisto Protocol has an ultra-realistic setting, the developers have not posed problems inalso be inspired by animated series and films during the development of the horror title. The character director Glauco Longhi spoke about it during a recent interview.
Longhi revealed that the team worked a lot of imagination when studying the movements of the game’s creatures, also inspired by animated series such as Spongebob which succeed, through stylization, in restoring an immediate idea of movement and in striking the viewer. In short, there was a strong search for visual strength, an element that will be accentuated above all in the more grisly phases of this production.
It is therefore no coincidence that the team has decided to sell some animations of The Callisto Protocol in the form of DLC. Glen Schofield has stated that this choice was born from the desire to please fans of the most extreme gore, however his statements immediately created a strong controversy on social media, with many users accusing the developers of wanting make money on cut content. Schofield was then forced to return to the subject, specifying that the DLCs will include animations that have not yet been developed and on which the team will focus long after the game’s release.
Among other things, although it is now very close to thegame release set for December 2nd on consoles and PC, the developers already have plans for a possible sequel to The Callisto Protocol.