Namcos Talesseries has been an insider tip since the SNES debut Tales of Fantasy the action role-playing games only appear overseas. The fantasy world and process are based on the traditional Nippon design, the real-time battles with combo attacks are special – up to four friends can use the joypad, which makes the adventure more sociable than other role-playing games. Tales of Symphony is a touchstone for future euro cooperation: Nintendo will take care of localization and marketing – if this works smoothly, we can look forward to further PAL releases of the Tekken– Inventor’s hope. In order for the numbers to be correct, European adventurers still have to make an effort: at least it was possible Tales of Symphony 350,000 over the counter in Japan.
Anyone expecting a musical adventure is wrong: Symphony represents the striving of the two worlds Sylvarant and Tethealla for harmonious coexistence. Both worlds share the vital energy mana: when the Sylvarant inhabitants are bursting with happiness, the Tetheallanians suffer. However, the heroes only discover this evil later in the story, because the first task is to save their homeland from the hordes of monsters. Adventurer Lloyd, Chosen Colotte and other companions seek the sacred Sealed Temples to pray – if done correctly, Colotte will be reborn as an angel. So she can wake up the goddess Martel, who drives away monsters and gives new mana. Then, however, our heroes discover the mirror world Tethealla, which would suffer from the Sylvarant happiness: they decide to break the cycle of happiness and suffering for the good of all. Of course, some villains will thwart your plans, preferring to concentrate all mana in their own world – you give them tinder in spectacular four-player battles!