The Callisto Protocol is an upcoming horror game with amazing graphics and a lot of work has gone into creating shadows and reflections in the game. AMD’s YouTube channel posted a three-minute video featuring Jorge Jimenez, general manager of Striking Distance Studios. The interview details how the developers brought The Callisto Protocol to life using Unreal Engine 4, AMD Radeon and some brand new technologies.
Meet Striking Distance Studios, the developers behind The Callisto Protocol, who use AMD Radeon Raytracing and FSR 2 technologies to unleash their creative vision and bring cutting-edge lighting and visuals to their new survival horror experience.
Although Striking Distance Studios used Unreal Engine 4 to develop most of the game, the engine needed modifications to better render shadows and reflections. The studio was able to develop solutions for both systems with the help of AMD Radeon. The company also provided development PCs that enabled Striking Distance Studios to complete the game on time.