Evil West was the protagonist of the classic video analysis made by Digital Foundrywho tried to clarify the graphic quality of the western action game developed by Flying Wild Hog and available for a few days on PC, PlayStation and Xbox.
In our review of Evil West we spoke, initially perhaps too critically, of a dated technical sector: this is confirmed by Oliver Mackenzie, who underlines how the cross-gen nature of the title has very limited it from this point of view.
The analysis speaks very positively of the artistic aspects of the experience, of the large bestiary and of the variety of scenarios available, but the two graphics modes and their rendering on PS5 and Xbox Series X (as well as S) also disappointed the English magazine.
As we know, Evil West’s resolution and frame rate don’t go beyond 4K a 30 fps eh 1080p a 60 fps on current generation platforms, which basically represents an anomaly compared to the average of cross-gen productions, even more so considering the frequent use of assets of fluctuating quality.
The sharpness of the images therefore becomes a problem and even the 2160p are not actually real, given that in quality mode the game does not exceed 1728p on PlayStation 5 and this translates into a general softness of the details, especially from a distance.