Todd Howard did an interview with Lex Friedman where he talked about games in development. Todd explained his stance on Starfield’s Xbox exclusivity, commented on the state of the new The Elder Scrolls VI, and revealed some details about the Indiana Jones game.
In addition, Todd Howard answered some questions about Starfield. Below are the key takeaways from his responses:
Star systems will be divided into levels. Players will not be able to get stuck in space without fuel. As Howard says, this feature may appear in the hardcore survival mode in the future. Various suits will have gas/toxicity/temperature buffs. It will be useful to change them, depending on which planet you go to. The presence of enemy robots in the game has been confirmed. However, the game itself is “about people”. The main character will have companions who react in different ways to certain events and actions. The world is generated by tiles, as in regular Bethesda games. They made these tiles look like realistic landscapes, connected them together, and then wrapped them around the planet. Todd says they could make more than 1,000 planets, but decided to set a limit due to “special treatment for each one.” spaceports will be able to observe the arrival and departure of other ships.
In the same interview, Todd Howard noted that Starfield is a game that “sells the platform”, so Bethesda is committed to making a really high-quality project and is not in a hurry to release it.