Todd Howard, Game Director di Starfield, reaffirmed the game’s console exclusivity on Xbox Series X and Xbox Series S. However, he added interesting details to this well-known information. In a lengthy interview granted to Lex Fridman in the Lex Fridman Podcast, the Director of the space epic signed by Bethesda has in fact explained how the game has always been designed with Xbox as the main console. Not only that, according to the director, excluding PS5 from development can greatly facilitate the latter.
This statement is not given by an alleged difficulty with PlayStation 5, on the contrary. Todd Howard himself praised the work done by Mark Cerny and the Sony team, reiterating how it is a great console. At the same time, However, the Starfield Director recognized how much easier it is to have to develop on PC and a single consolein this case Xbox Series X and the more modest Xbox Series S. The two Microsofts share a large part of the hardware.
Being able to focus on a single platform outside the PC, which is moreover exclusive, has also allowed the Bethesda team to be able develop the game with the support of the best engineers from Microsoftwith the ultimate aim of making Starfield as beautiful as possible on the two Xbox consoles. The exclusive nature of the project also ensures more resources can be dedicated on fewer platforms, all in favor of quality.
Finally, Howard decided to do a brief history review, reminding us how Bethesda is historically more linked to the Microsoft world than it was with Sony Interactive Entertainment. The Elder Scrolls III: Morrowind, which was the first console game developed by Bethesda, was in fact only released on the first Xbox.
And what do you think? Tell us in the comments as always. Meanwhile, we remind you that Bethesda could show up at The Game Awards 2022and that the game should come out after Redfall.
Source: Lex Fridman Podcast Via: ComicBook