Game news The Callisto Protocol: the horror game phenomenon of the moment owes a lot to PlayStation
Published on 01/12/2022 at 07:56
The Callisto Protocol will be released on the market tomorrow and, with it, its horror and its very gloomy vision of the future: a highly anticipated game, the production of which promises a rather delicious atmosphere. Imagine that Sony participated directly in the development of the project… and much more than one can imagine.
Developing a first game is never easy and The Callisto Protocol is precisely the first project of the recent studio Striking Distance, founded in 2019. So certainly, Glen Schofield, who is at the head, already has a bottle in the sector – he created Dead Space in the 2000s, then built Sledgehammer Games to make Call of Duty – but it is not always easy to find human resources to achieve its objectives.
And when such a case occurs, one of the solutions is simply to look elsewhere and outsource. It’s an ultra-common technique in the video game industry, but here for The Callisto Protocol, outsourcing is surprising: we learn via the end credits of the game (information posted on ResetEra) that about 150 people from Sony helped develop the software. It’s just huge.
When Sony believes in the project
We even know which Sony entities participated in the project: Visual Arts Services Group (a graphics service that worked on The Last of Us Part I) and PS Studios Malaysia. If we knew that the Japanese firm had given a boost to development (this is not the first time that it has helped design a thirst-party game), we did not know that it was this magnitude – 150 people, we remind you. It’s the size of a nice studio all on its own.
However, it should be noted that The Callisto Protocol will in no way be a PlayStation exclusive: it will be released on PC, Xbox Series, Xbox One and, therefore, PlayStation 5 and PlaStation 4 tomorrow.
About The Callisto Protocol