The Wccftech portal noticed that NVIDIA, in its recent material, mentioned the implementation of ray tracing in an improved version of the fantasy role-playing action movie The Witcher 3: Wild Hunt from CD Projekt RED.
Recall that during a recent presentation, CD Projekt RED announced support for shadows and global illumination using ray tracing in The Witcher 3, while reflections remained in screen space.
At the same time, in the announcement trailer (attached below) of the advanced version, Digital Foundry specialist Alex Battaglia (Alex Battaglia) spotted signs of reflections with ray tracing and, as it turned out, did not lose.
As NVIDIA reports in its text, The Witcher 3: Wild Hunt Enhanced Edition on PC will receive support for global illumination, shadows, shading and reflections using ray tracing.
Among other things, the advanced version of The Witcher 3: Wild Hunt will offer Ultra + graphics settings that increase the draw distance, foliage density, character background detail, texture quality, and environmental geometry.
Finally, The Witcher 3: Wild Hunt on PC will also receive support for NVIDIA (DLSS 3, DLSS 2) and AMD (FSR 2.0) scaling technologies, as well as NVIDIA Reflex response time optimization.
An advanced version of The Witcher 3: Wild Hunt will be released on December 14 on PC, PS5, Xbox Series X and S as a free update for owners of the original game. Among other things, the patch will also fix the damage from falls.
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