It weighs about 450 MB and really fixes the most odious errors.
Yesterday, a day rich in releases in terms of the gaming industry, was overshadowed by the problematic launch of the main one – the horror The Callisto Protocol. Players massively complained about problems with optimization, which made it simply impossible to complete the project, and the developers from Striking Distance responded to complaints quite quickly, promising to quickly release a patch that fixes the main bugs.
Why this was not done before the launch as a patch of the so-called first day is not important now; the main thing is that the update is still out and, according to player feedback, it really solves the most serious problems. By words developers, they introduced changes to the mechanics of compiling shaders, so now this process will take place in the main menu, and not directly during the game.
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Subsequent updates have also been announced – it is impossible to do without them, since the first update fixed only one of the critical errors, of which there are still a decent number.