Following the news of the leak on the Halo Infinite season 3 map, another important news arrives that will mark the future of multiplayer productions of one of the most popular franchises of the crusade green division of the Redmond house. Starting today, it’s time for changes to Halo Infinite e 343 Industries.
Indeed, in the last few hours the creative director of the multiplayer mode of Halo Infinite has given his resignation. Tom French himself gave the news who, after his very long work experience at 343 Industries, released a Tweet stating the following: “After eleven and a half years of work on Halo, today I get out of my Spartan armor for the last time to go on new adventures. It has been a great honor to be a part of a game that I have loved so much as a developer. I couldn’t be more proud of my time at 343 Industries.”
Thus the time comes for a new adventure for the member of the development team who has actively worked on the multiplayer component of Halo Infinite, closely following the founder of 343 Industries Bonnie Ross in her choice to abandon her position within the company. It is certainly a very important moment for the companyalso given the position of creative director held by Tom French himself.
However, the decision to leave 343 Industries comes shortly after the release of some previously delayed Halo Infinite modes, such as the open beta of the forge mode and much more. On the other hand, less than a month ago the Winter Update of Halo Infinite arrived, marking the arrival of many new contents for the multiplayer mode, which continues to receive post-launch support even after a year. What the future holds for 343 Industries? The team behind the creation of online content continues to work behind the scenes, also to address the various problems encountered by the aforementioned update.
The future of Halo Infinite is certainly not rosy, harshly criticized by the community following the arrival of content expected for over a year. Nonetheless, the development team and community writer Alex Wakeford recently thanked users for the great support given – especially in terms of feedback – to the improvement work of Halo Infinite.
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