After offering you our review of The Callisto Protocol, we returned to explore the narrow corridors of the Black Iron space prison to find out if Glen Schofield’s latest splatter horror experience really ‘deserves’ to be considered the heir to Dead Space.
As remarked by Giuseppe Carrabba with the analysis of the playful, narrative and content elements of Striking Distance’s last dark-colored work, the similarities between The Callisto Protocol and Dead Space are really many and range from gravity gauntlet to the iconic ram for looting objects, up to the system adopted by the Schofield team in offering on-screen indications on the health of one’s alter-ego without the aid of hud or interfaces.
However, what distinguishes The Callisto Protocol from Dead Space is the approach chosen by Striking Distance in transmitting to the player the horror experienced by the protagonist: for Isaac Clarke’s followers, in fact, the voltage ran on the wire of the audio compartmentwhile for Jacob Lee the greatest source of concern is represented by Continuous jumpscare for encounters with Biophage mutants and by the deadly machines that bead the scenery.
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