A month ago Paradox Interactive released a strategy Victoria 3. And during this time, the players experienced a variety of strategies for victory and came to the unanimous conclusion: the communists are always right. A properly implemented communist economy makes their state dominant, and the standard of living of the lower and middle classes equal or higher than that of the aristocrats of other nations.
Victoria 3 game designer Mikael Andersson explained to the publication PC Gamerwhy is this happening in the game.
It’s no secret that Victoria 3 is in many ways a Historical Materialism Simulator. How you shape and organize your economy affects the living conditions of the people who participate in it. They, in turn, form the political thought in the country and influence its development in certain directions.
If you emphasize the profits of the capitalist class by importing cheap raw materials from foreign colonies, private investment will be strong, allowing production to develop. It also enables industrialists to secure these profits and their position in society by influencing the liberal nature of the country’s laws.
But if you focus your economy on domestic production in high-performance, technologically advanced factories, and the export of basic consumer goods, your lower classes will prosper, gain strength, and assert their rights to democracy, a living wage, and humanitarian politics.
Team Victoria 3
A strong working class under this model guarantees the wages of all those employed in key industries. And in alliance with some liberal reforms, society in Victoria 3 becomes not only stable, but also economically strong, in contrast to systems in which landowners, capitalists and the petty bourgeoisie impede modernizing reforms.
Over time, the working class begins to own factories and farms, and this allows the distribution of profits for more urgent and practical purposes. This, in turn, gives greater stability to industries, reduced need for social benefits, increased tax revenues, and other bonuses.
The developers explained that they were not going to make communism the only true strategy. They just implemented the mechanics the way they understood it. And they do not plan to change the main dynamics, although some of the effects promise to be better balanced.
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