This is how you rush into something, and the result is a tragicomedy.
Horror The Callisto Protocol from the creator of Dead Space Glenn Scofield was supposed to be a real gift for the current weekend, but in reality everything turned out to be a big problem caused by incorrect shader compilation settings. The mistake was quickly discovered and corrected, but the sediment remained, and Scofield commentedWhich is what made it so sad.
According to Scofield, the unfortunate mistake was the result of someone’s haste, as a result of which the wrong files were added to the release version of the game. Whether this is really an unfortunate misunderstanding or a very well-organized sabotage – developers have yet to figure it out. However, it is unlikely that the developers, who have been working on their brainchild for many years, did it intentionally.
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At the moment, the most critical problems of The Callisto Protocol have already been fixed, and the user rating of the project on Steam has grown from 28% to 53%.