On Friday, EA released its latest Need for Speed game, Need for Speed Unbound. Performance experts from Digital Foundry spent some time with the game and shared their findings on how the game performs on various consoles.
The game uses cel-shaded characters and elements mapped to realistic backgrounds and vehicles. Many environments and geometries lack SSR effects, and some vehicle reflections look unflattering on cubemaps. Motion blur is disabled when using Boost in cars. PS5 DRS from 1800p to 2160p. Usually works at 1944p. Series X DRS 2016p up to 2160p. Usually runs at 2160p. Series S DRS from 1080p to 1440p. Usually 1296p. All console versions have traces of chess rendering. Asset and effects are the same. The Series X can suffer single drops of up to 50 with 33ms spikes at various points. The Series S may suffer from more frequent crashes up to 50. The PS5 can also suffer from one-time crashes, but is more stable than any Xbox console.