During a recent livestream, the Sonic Team answered a few questions from fans of Sonic Frontiers, taking the opportunity to reveal some interesting details regarding the development phase of the game. According to what was declared by the designer Morio Kishimoto, some sections would have been done too hastily.
Kishimoto explained that one of the biggest problems for the team was the time management. The developers have in fact dedicated great care to the early stages of the game, trying to give players boss battles that could be satisfying but not too frustrating; for this reason, the development of some bosses has lasted for a very long time, in an attempt to find the right combination.
For example, the game’s first boss, Ninja, was literally impossible to defeat at the beginning, as well as the boss Giganto, whose development has continued for full five years! With the release date of the game approaching, the developers were therefore forced to cut back on the times to avoid possible delays, dedicating less attention to the last stages of the project.
However, the latest title dedicated to the blue hedgehog has had a great importance for the future of the series. According to what was declared by the head of the Sonic Team, Sonic Frontiers has totally redefined the canons of the saga thanks to its open world and the great freedom of exploration granted to the player.