As is well known, the racing game “Need for Speed: Unbound” was not implemented for the old PlayStation 4 or Xbox One consoles. In an interview, creative director Kieran Crimmins explained the reasons that led to this decision.
Last week, Electronic Arts released the racing game Need for Speed: Unbound, developed by Criterion Games’ creators of Burnout, for the PC and the current generation of consoles.
Players on the old PlayStation 4 and Xbox One consoles looked down the drain. As Criterion Games’ creative director Kieran Crimmins explained in an interview, the decision not to support the previous generation of consoles was made early and consciously. Criterion Games was only able to create the best possible gaming experience by focusing on the latest hardware.
“Once we went through it, the stuff that we were able to do on the current-gen consoles is just so much better than what you can do on the previous-gen,” said Crimmins. “We wanted to offer the best possible experience for the players who can play it.”
Display in 4K and 60FPS in focus
“Playing it in 4K and 60 frames per second, HDR is an absolutely transformative racing experience,” said the creative director. “With the new physics system, the new handling, the new effects and the new graphics – I have a feeling that everyone who plays it will completely understand it.”
Despite everything, those responsible at Criterion Games naturally find it a shame to leave behind the large installed hardware base of the PlayStation 4 and Xbox One. Crimmins concludes: “I would put it on anything, you know? On your Casio watch or on your HDTV. But we want to do the best […] we want to offer the best possible gaming experience.”
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Need for Speed: Unbound is available for PC, PlayStation 5 and Xbox Series X/S.
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