We have already taken a look at a comparative video focused on the improvements of The Witcher 3 in the next-gen version, but Digital Foundry promptly intervened to analyze in detail all the additions it has worked on CD Projekt to rejuvenate the conclusion of the trilogy dedicated to Geralt of Rivia.
The British tech enthusiasts had the opportunity to examine the changes made by the Polish team with the next-gen update of the action-RPG, and they said they were well impressed by the work done on PC, PS5 e Xbox Series X|S.
“The Witcher 3 su PS5 e Series X impressed us enormously in the four hours we played it, and not just in the visual updates, which include reworked foliage, 4K textures and higher quality models. There are also significant quality of life improvements, such as a revised camera and faster controls for using signs, the spells of the Witcher universe. After all, the game actually looks better than ever“.
The the game’s quality mode offers 30 frames per second ed makes use of ray tracing, with a “transformation effect” on some scenes thanks to greatly improved lighting effects. Meanwhile, the performance mode at 60fps is described as “a great alternative”. Other than the frame rate, the only difference between the two graphics settings is the inclusion of the ray tracing, which is not available when playing at 60fps. Both modes offer all the textures and improved assets of the update, in 4K resolution (with dynamic scaling). As the only sore point of the analysis, Digital Foundry said it had encountered some drop – albeit sporadic and negligible – in framerate mode at 60fps.
Waiting to return to the role of the Strigo, we refer you to our summary of the saga of The Witcher.