Why couldn’t “Days Gone” have the success that both Sony and Bend Studio had hoped for? According to the game director, “woke” critics were also to blame for the misery.
When Sony Bend’s open-world action game “Days Gone” was released in April 2019, it was received with mixed feelings. Critics were anything but enthusiastic about the first-party title, keeping Deacon St. John’s adventures alive to this day Average score of 72 points enjoy. A majority of the gamers, on the other hand, were completely satisfied and would even wish for a successor, which Sony rejected some time ago.
It’s not just the technology’s fault
Now the game director has John Garvin in one already deleted tweet went after the critics again. In his opinion, the game alone is not responsible for the mixed reception. Instead, it’s a combination of the “technical issues,” “critics who didn’t bother to actually play the game,” and “woke critics who couldn’t handle a rugged white biker kicking his date’s butt.” looks”, been.
The response to Garvin’s opinion has been at least as critical as the reviews he criticizes. Among other things, one user wrote: “Come on John: ‘woke’? You’re better than that.”
But Garvin punctuated his elaboration with one, “Nope, I really am not…when a critic dismisses a character for identity politics, I call it woke…how am I wrong?”
As a result, other users gave other reasons for the “Days Gone” failure. Among other things, Deacon St. John’s depth of character was criticized. Garvin had nothing more to say about that.
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Over the past few years, the developer who is now working on the NFT title Ashfall has indicated his disappointment with Sony’s decision not to continue the brand. By the way, if you are interested, you can read our criticism from that time again read here.
Those: Eurogamer
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