Explanations for this development of events lie on the surface.
Over the years, reports from analyst firms have shown year-on-year growth in the video game market. Against the backdrop of the pandemic, the market grew on some completely astronomical scale, but everyone was well aware that the situation was temporary, and everything would decline as soon as the pandemic-related restrictions were lifted, and people began to return to normal. This year, the global political, and in some of the most politically aggressive countries, the energy crisis has left its mark, and somehow people have become a little not up to the games. The corresponding difficult reality was reflected in the report of the publication GamesIndustry following the results of the outgoing year.
Thus, the volume of the video game market this year amounted to $184.4 billion, which is 4.3% less than last year. Of this total, 50% is from mobile games, 28% from console games, and 21% from downloadable PC games. The remaining one percent is rapidly dying browser-based PC games. On average, 94.2% of games were purchased digitally, with 98% on PC and 72% on consoles.
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The highest rated game of this was Elden Ring, the lowest rated was Postal 4 No Regerts. India, the USA, Brazil, Indonesia and Russia became the leaders in the number of game downloads among countries. The leaders in terms of the amount of money spent on games are the USA, Japan, China, South Korea and Taiwan, which “for some reason” is considered separate from China.