December 20th, 2022 at 12:00 p.m. by Philipp Sattler – The first week of the Mythic Plus dungeons in WoW: Dragonflight is almost over and has impressively shown how different the eight instances were in terms of difficulty. Now the developers are reacting and giving almost all dungeons minor or major nerfs.
Although the Mythic Plus dungeons were tested in the WoW: Dragonflight beta, the balancing didn’t really work out that well. The reason for that at the end of the day, too little data, too few “normal” players in the beta or simply misjudgments by the developers, no longer plays a role. It is much more important that the developers react quickly. And that’s exactly what they do.
Already at the start of the second ID of Dragonflight Season 1, the dungeons will receive extensive adjustments. And by adjustments, of course, we mean nerfs. This should not only simplify the dungeon, but above all the instances should be about the same difficulty. Therefore, the currently supposedly heavier dungeons such as the ruby life pool or the attack of the Nokhud also get significantly more severe nerfs than, among other things, the Halls of Valor or the Algeth’ar Academy.
Incidentally, a single dungeon from the current Mythic Plus rotation has not received a nerf. Anyone who ran a lot of M+ dungeons this week can certainly imagine which one this is. That’s right, the Shadowmoon Burial Ground remains untouched. Actually surprising, since many expected a buff for the bosses and trash mobs.
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WoW: Dragonflight: Season 1 – Massive nerfs in the mythic plus dungeons
Blizzard
Season 1 has got off to a flying start and we’ve played a lot of dungeons in Dragonflight in this first week of Mythic+ and gotten a lot of great feedback from players. While we don’t want to change too much as players are still understanding the new dungeons, we’ve identified a few areas where we’d like to respond to feedback sooner rather than later.
The following adjustments to the Mythic+ dungeons will go into effect with this week’s scheduled weekly maintenance (tomorrow, December 21st in this region):
Algeth’ar-Akademie
Enraged Fluttering Dragonfly’s damage has been reduced by 25% and should now attempt to sting various targets.Fixed an issue that was causing Spectral Summoner’s arcane missiles to not scale properly with key levels.Overgrown AncientThe health of branch of a Ancient has been reduced by 40%.
The Azure Vaults
Conjured Lasher’s health has been reduced by 20%. Arcane Nurser’s imbued ground damage has been reduced by 33%. Azure Blade Overwhelming Energy’s damage has been reduced by 25%. Overwhelming Energy’s cast time has been increased to 3 Seconds increased (from 2 seconds).There is now a delay before Overwhelming Energy deals damage and ejects Ancient Orb Fragments (was dealing damage instantly).Ancient Orb damage has been reduced by 25%.Fixed an issue Fixed an issue where Overwhelming Energy’s cast time was not displaying correctly.
Court of Stars
The Legion Hound’s Felfire Puddle now properly has a screen effect when standing on the ground in the rock puddle.
Halls of Valor
Blackclaw Worg Go for the Throat damage reduced by 20%.Fixed an issue that caused Blackclaw Worg’s Go for the Throat to target the player with the highest threat.FenryrClaw Wrath’s cast time ‘ has been increased to 1 second (was instantaneous) and now has a visual indicator to indicate that damage dealt is split between targets in the area of effect.
Die Nokhud-Offensive
Soul Reaper’s Deathbolt Volley cast time increased to 3 seconds (was 1.5 seconds). Soul Reaper’s Deathbolt Volley and Soul Crush are now cast less frequently. Ukhel Corruptor’s Deathbolt cast time has been increased to 2 seconds increased (from 1.5 seconds).Ukhel Corruptor’s Necrotic Eruption now casts less frequently.Ukhel Deathspeaker’s Song of the Dead cast time increased to 8 seconds and is now cast less frequently.Hurtiger Risen Mystic’s Wind has been increased to 3 seconds (was 2 seconds). The Risen Warrior’s Mortal Blow duration has been reduced to 4 seconds (was 10 seconds) and is now cast less frequently. Rotting Wind’s range of Desecrated Ohuna has been reduced to 25 yards (was 40 yards) and is now cast less frequently.The Raging ThunderstormElectric Storm’s damage has been reduced by 15%.Duration Energy Surge reduced to 8 seconds (was 10 seconds).
ruby life pool
Flameling no longer casts Burning Touch. Thunderhead and Maw of Fire are now visible from a greater distance, making their trajectories easier to follow. Increased the casting time of Thunderhead’s Storm Breath and Maw of Fire Flame Breath to 3 seconds (from 2 seconds). Primalist Flame Dancer’s Flame Dance has been increased to 6 seconds (was 4 seconds). Blazebound Destroyer’s Living Bomb periodic damage has been reduced by 40%. Storm Channeler’s Thunderstorm periodic damage and duration have both been increased by 20 % decreasedKokia FirehoofHealth reduced by 15%Blazebound Firestorm health reduced by 20%Kyrakka and Erkheart StormveinErkheart Stormvein health reduced by 10%Kyrakka’s health reduced by 10%While Kyrakka is down , Flame Spit now targets a maximum of 3 players (up from 5).
Temple of the Jade Serpent
Depraved Mistweaver’s Desecrating Mist damage has been reduced by 20%.Depraved Mistweaver’s Touch of Ruin initial aura is now a Curse effect.Sage MariCorrupted Geyser’s warning effects visibility has been improved.It has been increased Fixed an issue that caused Sage Mari to not face the correct direction during flushing.Sha of DoubtTouch of Nothing damage reduced by 20%Limits of Reality reduces damage taken by 99% instead of immunity to to grant any damage.